recursive map generation

This commit is contained in:
Roy Olav Purser 2022-09-17 21:02:57 +02:00
parent 4a84dcdabe
commit 27d793492c
Signed by: roypur
GPG Key ID: 90142918D5E59AD3

View File

@ -40,20 +40,41 @@ func (kl *keyLookupStruct) setKey(parts []string, key string) {
}
}
func (kl *keyLookupStruct) print() {
if kl.end {
fmt.Println(kl.key)
fmt.Println("-----------------")
return
}
for key, val := range kl.next {
fmt.Println(key)
val.print()
}
}
type Config struct {
parsed bool
env map[string]cEntry
mapEnv map[int]*keyLookupStruct
mapEnvTest map[int]*keyLookupStruct
mapEnv map[string]map[string]string
mapMapEnv map[string]map[string]map[string]string
mapMapMapEnv map[string]map[string]map[string]map[string]string
mapMapMapMapEnv map[string]map[string]map[string]map[string]map[string]string
mapMapMapMapMapEnv map[string]map[string]map[string]map[string]map[string]map[string]string
}
// NewConfig returns an envconf.Config that is used to read configuration from environment variables.
// The environment variables are stored in envconf.Config, so changes to the environment after NewConfig has been called
// will not be taken into account.
func NewConfig(levels int) *Config {
func NewConfig() *Config {
levels := 5
config := new(Config)
config.parsed = false
config.env = make(map[string]cEntry)
config.mapEnv = make(map[int]*keyLookupStruct)
config.mapEnvTest = make(map[int]*keyLookupStruct)
for level := 1; level <= levels; level++ {
config.mapEnvTest[level] = new(keyLookupStruct)
}
for _, v := range os.Environ() {
splitted := strings.SplitN(v, "=", 2)
@ -69,26 +90,26 @@ func NewConfig(levels int) *Config {
entry.empty = false
config.env[key] = entry
if len(splitted) > 1 {
for count, _ := range splitted {
if count >= len(splitted)-levels {
for level := 1; level <= levels; level++ {
for count := 0; count < level; count++ {
parts := make([]string, level, level)
parts[0] = strings.Trim(strings.Join(splitted[:count+1], "_"), "_")
for partPos, _ := range parts {
if partPos > 0 {
if partPos+1 == len(parts) {
parts[partPos] = strings.Trim(strings.Join(splitted[partPos+count:], "_"), "_")
} else {
parts[partPos] = splitted[partPos+count]
}
}
}
if parts[len(parts)-1] == "" {
break
}
for level := 1; level <= levels; level++ {
parts := make([]string, level, level)
for partPos, part := range parts {
firstPartPos := 0
if partPos > 0 {
firstPartPos = count + partPos - 1
config.mapEnvTest[level].setKey(parts, key)
}
lastPartPos := firstPartPos
if partPos-1 == len(parts) {
lastPartPos = len(parts)
}
parts[partPos] = strings.Trim(strings.Join(splitted[:count], "_"), "_")
}
config.mapEnv[level].setKey(parts, key)
}
config.mapEnvTest[level].print()
/*
var p0, p1, p2, p3, p4, p5 string
p0 = strings.Trim(strings.Join(splitted[:count], "_"), "_")
p1 = strings.Trim(strings.Join(splitted[count:], "_"), "_")
@ -144,6 +165,7 @@ func NewConfig(levels int) *Config {
if p0 != "" && p1 != "" && p2 != "" && p3 != "" && p4 != "" && p5 != "" {
config.mapMapMapMapMapEnv[p0][p1][p2][p3][p4][p5] = key
}
*/
}
}