recursive map generation
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parent
4a84dcdabe
commit
27d793492c
62
envconf.go
62
envconf.go
@ -40,20 +40,41 @@ func (kl *keyLookupStruct) setKey(parts []string, key string) {
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}
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}
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}
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}
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func (kl *keyLookupStruct) print() {
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if kl.end {
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fmt.Println(kl.key)
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fmt.Println("-----------------")
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return
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}
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for key, val := range kl.next {
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fmt.Println(key)
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val.print()
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}
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}
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type Config struct {
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type Config struct {
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parsed bool
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parsed bool
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env map[string]cEntry
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env map[string]cEntry
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mapEnv map[int]*keyLookupStruct
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mapEnvTest map[int]*keyLookupStruct
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mapEnv map[string]map[string]string
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mapMapEnv map[string]map[string]map[string]string
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mapMapMapEnv map[string]map[string]map[string]map[string]string
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mapMapMapMapEnv map[string]map[string]map[string]map[string]map[string]string
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mapMapMapMapMapEnv map[string]map[string]map[string]map[string]map[string]map[string]string
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}
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}
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// NewConfig returns an envconf.Config that is used to read configuration from environment variables.
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// NewConfig returns an envconf.Config that is used to read configuration from environment variables.
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// The environment variables are stored in envconf.Config, so changes to the environment after NewConfig has been called
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// The environment variables are stored in envconf.Config, so changes to the environment after NewConfig has been called
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// will not be taken into account.
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// will not be taken into account.
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func NewConfig(levels int) *Config {
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func NewConfig() *Config {
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levels := 5
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config := new(Config)
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config := new(Config)
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config.parsed = false
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config.parsed = false
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config.env = make(map[string]cEntry)
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config.env = make(map[string]cEntry)
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config.mapEnv = make(map[int]*keyLookupStruct)
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config.mapEnvTest = make(map[int]*keyLookupStruct)
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for level := 1; level <= levels; level++ {
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config.mapEnvTest[level] = new(keyLookupStruct)
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}
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for _, v := range os.Environ() {
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for _, v := range os.Environ() {
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splitted := strings.SplitN(v, "=", 2)
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splitted := strings.SplitN(v, "=", 2)
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@ -69,26 +90,26 @@ func NewConfig(levels int) *Config {
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entry.empty = false
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entry.empty = false
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config.env[key] = entry
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config.env[key] = entry
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if len(splitted) > 1 {
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if len(splitted) > 1 {
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for count, _ := range splitted {
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for level := 1; level <= levels; level++ {
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if count >= len(splitted)-levels {
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for count := 0; count < level; count++ {
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parts := make([]string, level, level)
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parts[0] = strings.Trim(strings.Join(splitted[:count+1], "_"), "_")
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for partPos, _ := range parts {
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if partPos > 0 {
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if partPos+1 == len(parts) {
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parts[partPos] = strings.Trim(strings.Join(splitted[partPos+count:], "_"), "_")
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} else {
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parts[partPos] = splitted[partPos+count]
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}
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}
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}
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if parts[len(parts)-1] == "" {
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break
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break
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}
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}
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for level := 1; level <= levels; level++ {
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config.mapEnvTest[level].setKey(parts, key)
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parts := make([]string, level, level)
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for partPos, part := range parts {
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firstPartPos := 0
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if partPos > 0 {
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firstPartPos = count + partPos - 1
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}
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}
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lastPartPos := firstPartPos
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config.mapEnvTest[level].print()
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if partPos-1 == len(parts) {
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/*
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lastPartPos = len(parts)
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}
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parts[partPos] = strings.Trim(strings.Join(splitted[:count], "_"), "_")
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}
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config.mapEnv[level].setKey(parts, key)
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}
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var p0, p1, p2, p3, p4, p5 string
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var p0, p1, p2, p3, p4, p5 string
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p0 = strings.Trim(strings.Join(splitted[:count], "_"), "_")
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p0 = strings.Trim(strings.Join(splitted[:count], "_"), "_")
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p1 = strings.Trim(strings.Join(splitted[count:], "_"), "_")
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p1 = strings.Trim(strings.Join(splitted[count:], "_"), "_")
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@ -144,6 +165,7 @@ func NewConfig(levels int) *Config {
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if p0 != "" && p1 != "" && p2 != "" && p3 != "" && p4 != "" && p5 != "" {
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if p0 != "" && p1 != "" && p2 != "" && p3 != "" && p4 != "" && p5 != "" {
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config.mapMapMapMapMapEnv[p0][p1][p2][p3][p4][p5] = key
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config.mapMapMapMapMapEnv[p0][p1][p2][p3][p4][p5] = key
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}
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}
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*/
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}
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}
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}
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}
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